

Surprisingly, the story is pretty good too, and better than I thought possible.

Your character, Celian, at times sounds fairly normal and on other instances sounds like Batman. The opening of the game features a series of disconnected and poorly edited cut-scenes that almost had me rolling on the ground laughing it was just that good in a bad way. But this is where the game really shines. Characters will make comments off and on that are off-the-wall, ridiculous, and borderline moronic. When I say hilariously bad and awesome, I mean good in the way that the dialog in The Room is good. The voice acting is at times, hilariously bad and awesome. Mediocre graphics don't really bother me so I didn't have a problem with this. The presentation of the The First Templar is, well, different. There is enough diversity in that combat system to keep you involved thanks to its large skill-tree and ability to switch between two differing characters in your party at almost any time. Combat is broken down into strong and weak attacks, specials, parries, and blocking. I wasn't expecting some extremely fluid 3rd person action like that of Ninja Gaiden or God of War, I was expecting a competent action game with a decent combat system, which luckily, The First Templar has. Not expecting much, I believe really benefited to my enjoyment of The First Templar. I wasn't necessarily anticipating The First Templar on it's release, however, I decided to do a blind buy as I was a big fan of Haemimont Games Tropico series. Keep that in mind while reading the rest of this review. Let's get this out of the way first, The First Templar isn't a good game in the way that Dead Space or Gears of War is a good game, The First Templar is good because at times, it reaches the strange heights of Deadly Premonition while still providing a fairly decent story, good controls, and an interesting (better than it has every right to be) combat system.
